The upcoming patch 0.65 will bring significant changes, including Logic Card adjustments, Balance modifications, and additional bug fixes. Below, we explore some of the most relevant aspects of this version.
In this update, in-game objects will no longer disappear when changing zones but will remain where appropriate. Now, certain elements can end up in waste, be shuffled back into the deck, or even return to the player's hand. Along with these changes, costs have been adjusted, and the "non-paragon" tag has been added to certain cards drawn from the Singularity.
Card | Cost |
---|---|
Sentry Wreckage | 3 |
Myconoid | 1 |
Amniotic Mimic | 3 |
Shield Pod | 0 |
Avenging Gamma | 6 |
Idaian Mobile Battery | 5 |
Attack Drone | 5 |
Surveillance Drone | 1 |
Scipian Tide | 4 |
Drone | 1 |
Convergent | 1 |
Spore Pod | 2 |
Gilded Healer | 4 |
Fortress Treads | 4 |
Fortress Turret | 3 |
Remote Explosive Drone | 2 |
Energy Drone | 1 |
Vanguard Infiltrator | 0 |
Ottian Legionnaire | 6 |
Ottian Legionnaire | 3 |
Ottian Legionnaire | 0 |
Shallow Grave | 5 |
Servo Arm | 1 |
Nanite | 0 |
Furious Student | 1 |
Rangsei, Cover Blown | 3 |
Corrupted Vision | 0 |
Bela, Wielder of Unmaking | 9 |
Void-Touched Master | 8 |
Void-Touched Adept | 5 |
Fresh Recruit | 1 |
Sister in Arms | 1 |
Scipius' Adjutant | 1 |
Gnaeus' Vanguard | 1 |
Recombinant Clone | 4 |
Kathari Iterant | 1 |
Bulwark Seed | 3 |
The Swarm | 3 |
Nanobot | 1 |
Artillery Juggernaut | 4 |
Defense Juggernaut | 4 |
Attack Juggernaut | 4 |
Elvex | 2 |
Nestor | 2 |
Howler | 1 |
Arc Walker | 2 |
Grove Attendant | 1 |
Grove Sentry | 1 |
Aetio's Iterant | 8 |
Tombstone | 1 |
Gallian Iterant | 1 |
To improve game speed and eliminate unnecessary clicks, the phrase "you may" has been removed from 18 cards. While this makes them technically less flexible, this change is expected to enhance gameplay flow without significantly affecting strategy.
Card Name |
---|
Paradox |
Spoils of War |
Duplicitous Dealer |
Echelon Heavy |
Scrapheap Salvager |
Long Range Recon |
Rummaging Researcher |
Iron Corps Quartermaster |
Clandestine Company |
Workshop’s Forward Assembly Mechanic |
Helm of Avigdor |
Fungal Grenadier |
Void Keeper |
Cerulean Hunter Kalare |
Paid Off |
TE4 Interceptor |
Lemieux, Master Commando |
O.H.G.R. |
To ensure a more balanced and diversified meta, some cards have been adjusted:
The design of this card allowed excessive board-clearing, impacting the overall balance. With this adjustment, it remains an essential piece but now offers a more strategic interaction without being overwhelmingly strong.
The Master Poisoner change set the stage for Terramech to become an outlier in the meta. Its mechanics have been adjusted to require a greater investment of resources from the opponent to remove its shield, increasing strategic decision-making.
This card has retained its identity as a persistent threat since its launch. However, with the adjustments made, it will now be more viable to interact with it and remove it permanently.
Its cost reduction has been lowered to prevent abusive same-turn interactions. Players who wish to take advantage of this mechanic will need to construct their decks with greater strategic foresight.
Its functionality has been expanded so that its effect now activates when overclocked or connected from locations outside of the hand. This allows new interactions with cards such as G.R.A.U.L. and Ruthless Juggernaut.
Adjustments have been made to prevent UI issues related to hand size. The card’s original intent remains intact, but it has now been better tuned to preserve access to cards without causing unintended effects.
All bug fix details will be available once the patch is officially released.
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