ARTICLE

Pixels Updates, New Mechanics and Gameplay Rules

DonQuijote

8 hours ago

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The full arrival of Chapter 2.5 in Terra Villa in Pixels brought significant changes to gameplay mechanics, including adjustments to pet care, energy, and other key aspects.

Below are the most relevant changes, which in turn include the latest updates added up to February 11.

Pet Care Update

Cows, Sheep, and Turkeys now count towards the pet care limit on the map. As such, experience (XP) has also been added to new animals:

  • 🐄 Cows: 1000 XP from collecting manure and milk.
  • 🐑 Sheep: 50 XP from shearing (cost of 1 energy).
  • 🦃 Turkeys: 400 XP from collecting feathers and eggs.

You no longer lose energy when trying to collect milk or feathers with a full inventory.

Energy Adjustments

An adjustment has been made to energy distribution to align with the new gameplay mechanics. Passive energy is expected to correspond to the amount of work that can be done at the moment. This change is also intended to remain a fight against bots. Changes include:

  • Sauna energy regeneration reduced to 120/1 per tick (from 240).

  • VIP Rock Energy adjusted to 1000 per 8 hours (previously 6 hours).
  • Passive Energy Regeneration reduced to 0.75 per tick (previously 1.25).

Other Updates

As with every update, rebalancing is required to optimize gameplay so that it is more friendly to real players.

  • Mining time in Otherspeck Mines has been halved.
  • Napricot Mash is now Tier 3 again in the Stove.
  • New color panels have been added to the Decoration Shop.

  • Updated the Terra Villa minimap.
  • Infrastructure improvements for upcoming events (focused directly on the Valentine's Day event right now).
  • Adjustments to timers and energy regeneration in several areas of the game, meaning higher energy expenditure and longer time to obtain resources.

Team Revelations

Heidi and Luke have also provided details of what can be expected in the game in the near future:

  • The addition of Adamaxium ore is being evaluated depending on its impact on the game's economy.
  • Automation features are planned to be added, such as crop sprinklers, inspired by games like Stardew Valley.
  • Implementation of a smart task board, which will analyze player behavior to offer in-game incentives and improve retention.
  • A new in-game announcement system has been implemented and the flow for onboarding new players is being redesigned.
  • Crop mechanics will be reviewed, considering the reintroduction of multi-soil or the possibility of reusing soils with crops taking up space.

  • Creator Codes will be released in a month-long beta phase. These will offer discounts on in-game purchases and a 5% cashback for creators.
  • Improvements to task board rewards and guild structure are being evaluated.
  • Staking, along with the arrival of Merchant Ships and speed ups, is planned for March.

Some of the changes are still to be optimized, and, like all changes, they are not always well received, as the new game mode feels restrictive and lacking in motivation. Higher level players may feel punished by the industry limit and because they no longer have any game mode when they reach higher levels.

However, the constant updates to Pixels reflect the team's commitment to the evolution of the game and the player experience.

See you in Terra Villa!

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