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Moonfrost Updates

moizzz

5 days ago

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The latest Moonfrost update brought major news: new gameplay mechanics, a brand-new map, full integration with Open Loot, and key details about the early access coming in May. All of this was presented in the "The Road to Early Access" livestream series, where the team showcased real development progress and answered community questions.

If you want to know what you'll be able to do in the game and how its Web3 economy will work, here's the full summary.

A new path to Early Access

During March, it was confirmed that Moonfrost will enter early access in May 2025, with a much more complete version than previous alphas. To prepare the community, the team launched the program “The Road to Early Access”: livestreams with Jase (Marketing & Community Lead), sharing development updates, interviews with founders and artists, player Q&A, and demonstrations of new features.

At the same time, the studio continues refining key systems and gathering feedback from testers who participated in closed trials.

New mechanics: fishing, cooking, livestock and more

The new features coming to the game aim to expand the player experience and reinforce the feeling of a living, connected world. Among them:

  • Fishing: one of the most requested features by the community. It was tested in an early version with very positive feedback (fun: 8.3/10, mechanics: 7.9/10). Over 60% of players expressed interest in competitions, rankings, and co-op fishing.
  • Cooking: will allow players to prepare meals with various ingredients collected on the map.
  • Animal husbandry: will be tied to other game mechanics like resource production and relationships with NPCs.
  • Task log and NPC tracking: it will now be possible to keep a detailed record of missions and relationships.
  • Storage chests and server performance improvements complete the list of confirmed upgrades.

 

The new map: The Mountain

One of the biggest announcements was the new map The Mountain, the largest area created so far. This new environment features:

  • Zone-based progression exploration.
  • Specific resource gathering.
  • Hidden rewards to discover.
  • Different fish species depending on the region and time of day.

In addition, The Mountain will be a socially-focused zone: it's planned to include multiplayer components, allowing player interaction in a shared environment.

Rarity system and evolving economy

On the economic side, the game will introduce a rarity system that affects obtainable items, with nine levels ranging from common to transcendent. This system will impact both progression and the ability to trade higher-value items in the Web3 ecosystem.

A whitepaper will be published soon, explaining how rewards, tokens, and the progression system will work—with or without NFTs. This will be key to understanding the game's sustainability model and how players can maximize their benefits.

Another highlight is the SHARDs, a new way to involve players in the Web3 ecosystem even before the official launch of the $FROST token.

Full integration with Open Loot

To ease the onboarding of new players into the Web3 world, Moonfrost is now fully integrated with the Open Loot platform. This will allow:

  • Buying digital items (NFTs) with credit card or PayPal.
  • No need for crypto wallets or dealing with gas fees.
  • Access to an open marketplace where items can be freely traded.
  • A frictionless Web3 experience, specially designed for traditional players.

Additionally, the team confirmed that a new NFT collection will be launched in collaboration with Open Loot before early access begins.

Studio activity and international presence

The studio remains active not just in development but also in sharing the process with the community. Gina Nelson, founder of the game, continues to publish entries in her “Diary of a Boss Witch” series, detailing the challenges of leading an indie project, her evolving role as CEO, and the vision behind Moonfrost.

Meanwhile, artist Joe Coggins revealed the 3D design of “Jack,” a new character that will be available from early access. And Jase attended events like GDC in San Francisco, where he presented the game’s vision at Wolves Den, Immutable Salon, and Avalanche Meet, receiving great feedback from other Web3 developers.

Active and engaged community

The community played a key role during March. Some highlights and moments include:

  • Cat Hooman completed all 160 tasks available in Alpha 5.
  • Artemis managed to get official stickers at GDC.
  • Savage prepared an interview with Jase about the game’s current status.
  • Players like Rilith, Bubsy, and Toxic joined interviews, mini-games, and feedback sessions.

The team is even considering including community voices in future official streams, as a way to continue fostering a close and transparent relationship.

Key questions answered by the developers

During the March livestreams, several important community questions were addressed:

  • Why did the development pace change?
    The team shifted from small, slow updates to a more modular and agile approach, with more robust content per release.

  • Will fishing become deeper in the future?
    Yes. Systems like fish breeding, tournaments, and even boat fishing are being considered, though they won’t be available at initial early access.

  • Will players be able to trade items?
    Yes. Open Loot will support P2P trading for certain items, directly affecting their rarity and market value.

  • Will the economic model be public before launch?
    Confirmed. The economic whitepaper and ecosystem rules will be available before early access.

Moonfrost is steadily growing. Sign up now to join before the game launches and follow their socials so you don’t miss a thing

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actualizaciónmoonfrostmecánicas jugablesmapa inéditointegración completaopen lootacceso anticipadotransmisionesdesarrollocomunidadjuegoeconomía web3nuevo caminoprogramaroad to early accessjasemarketing & community leadavancesentrevistasfundadoresartistasfuncionespescacocinacrianza de animalesregistro de tareasseguimiento de npcscofres de almacenamientorendimiento del servidornuevo mapala montañaexploraciónrecolección de recursosrecompensas ocultasespecies de pecessistema de rarezaseconomía en evoluciónobjetos obteniblessistema de progresonftswhitepapertokensshardsobjetos digitalesmercado abiertocolección de nftsactividad del estudiopresencia internacionalgina nelsonfundadoradiary of a boss witchjoe cogginsdiseño en 3djackgdc en san franciscowolves denimmutable salonavalanche meetcomunidad activaparticipativacat hoomanartemissavagerilithbubsytoxicvoces de la comunidadpreguntas claveritmo de desarrolloprofundidad de la pescaintercambios p2pmodelo económicoredes sociales

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