On June 19, 2026, Party Icons launched Phase 2 of its preseason during the Open Beta period. More than just a content update, this phase introduces a complete game mode, a competitive tournament featuring ticket-based entry and win streak mechanics, a new item, and a series of changes to the game's internal economy that directly affect what players have accumulated in their accounts.

The centerpiece of Phase 2 is Carnival Clash, a mode featuring approximately 20 casual minigames where 8 players compete in matches lasting between 1 and 3 minutes. The concept is simple: join, compete, and leave—without lengthy time commitments.
The mode offers two ways to play. The first is the Practice Arena, completely free to access and designed to help players familiarize themselves with the minigames before risking resources. The second is the Gold Coin Arena, where each entry costs 10,000 gold coins and final placements determine how much the player earns back. Both modes are available from launch day.
If Carnival Clash is the mode, Hot Streak is the challenge. This competitive tournament is built on the same mechanics as the main mode but adds an extra layer of pressure: players purchase an entry ticket—available in the store for 200 Diamonds each—and compete to build consecutive victories without losing.
The tournament runs from June 21 to July 18, 2026, and operates through daily sessions organized by region. Each day features 12 sessions: 4 for Asia from UTC 08:00–16:00, 4 for Europe from UTC 12:00–20:00, and 4 for the Americas from UTC 20:00–04:00 the following day.
Each session lasts a total of two hours—the first hour for registration and the second for active competition—and requires at least 64 registered players to begin. If that minimum is not reached, the session is canceled and all tickets are automatically refunded.
Within each session, players who finish between 1st and 4th place earn a victory. Those who finish between 5th and 8th place receive a loss, and their streak resets to zero. Streaks are accumulated individually and continue as long as the player remains in the same session.
Rewards are divided into three tiers based on the streak achieved:
Upon reaching 7 wins, rewards scale dynamically according to session participation. With 500 registered players, the winner receives 1,500,000 Mirble and a 30-use Backpack Booster. With 1,000 participants, the reward increases to 3,000,000 Mirble and a 20-use Backpack Booster.
An important aspect of the system is that players are not required to wait until the highest reward tier to claim prizes. At any time, they may collect rewards from their current streak, reset it to zero, and start over. There is no limit to the number of attempts during the tournament period, provided rewards remain available in that tier’s prize pool. Any unclaimed rewards at the end of a session do not disappear—they carry over into the next tournament session.
To ensure no one entered the tournament without experience, the team enabled a Warm-Up event from June 19 to June 20, 2026, granting unlimited free access to the Practice Arena for 24 hours each day. The goal was simple: accumulate victories and climb the daily leaderboard.
Players who achieved 10 wins in a single day automatically qualified for the rankings. The top 100 players each day received a Hot Streak tournament ticket directly through in-game mail. Since the event lasted two days, a single player could earn up to 2 tickets by qualifying on both days. In the event of a tie, placement was determined by chronology: the player who reached the required win count first ranked higher.
One of the most tangible additions in this phase is the Backpack Booster, an item designed specifically for Party Heist mode. When equipped, it adds 5 additional inventory slots to the player's backpack during a match. It is primarily obtained through Hot Streak rewards, making competitive participation the main way to acquire it.
This update also introduces several changes to the game's internal economy. First, all accumulated and previously unclaimed $PARTY rewards from earlier seasons were automatically converted and deposited as $EKKO into the corresponding player accounts. No manual action was required, and updated balances can now be viewed in the in-game store.
Second, the Party Pass system has been temporarily disabled. The development team stated that it is being redesigned from the ground up, with the goal of delivering more valuable rewards and a more satisfying progression system when it returns.
Regarding mobile versions, applications for iOS and Google Play are currently under review by their respective stores. Global availability depends on receiving the necessary approvals.
Alongside the new content, the update includes a reorganization of the mode selection screen, fixes for issues identified during Phase 1 of the preseason, and improvements to client stability and network performance.
The team also reminds players that the use of third-party software, scripts, or any form of cheating is prohibited and will result in immediate account termination. Server maintenance schedules are published on the official Discord server.
1
0
NEWSLETTER
Subscribe!
And find out the latest news
Other news you might be interested in
Etiquetas