In ARC Raiders, knowing your enemies and where to attack makes the difference between surviving or losing all your loot. Each ARC has different behavior, specific vulnerable areas, and clear weaknesses against certain weapons or grenades.
This guide covers all enemy types in the game and explains how to defeat them more efficiently, avoiding long fights and unnecessary ammo waste.

ARC Weak Points
ARCs are divided into flying and ground units.
In general:
- Flying ARCs are vulnerable in their rotors.
- Ground ARCs usually fall when you damage their legs, joints, or rear sections.
However, each type has additional weaknesses worth knowing to shorten encounters.

Flying ARCs
Wasp
It is the most basic flying enemy. It does not have much armor, but in groups it can be annoying.
Weak points
Tip
- A weapon like the Anvil allows you to take them down quickly.
- Even when damaged, they keep attacking, so it is best to finish them off fast.

Hornet
A tougher version of the Wasp, with higher damage and frontal armor.
Weak points
Tip
- Do not shoot the front rotors.
- Destroying the rear ones makes it crash to the ground and become defenseless.

Scout
It is not a direct combat ARC, but it can cause serious trouble.
Role
- Scans the area and, if it detects the player, calls reinforcements.
Weak points
- Fins surrounding its body
Tip
- Use long-range weapons like the Ferro.
- If it starts emitting an alert sound, you only have a few seconds to destroy it.

Rocketeer
The most dangerous flying ARC. It fires missiles and has high resistance.
Weak points
- Rotors
- Vulnerable after falling to the ground
Recommended strategies
With good coordination, it goes down in seconds.

Grinder
Although it flies, it is usually found indoors, such as in Stella Montis.
Characteristics
- Short- and mid-range attacks
- High area damage
Weak points
- No clear immediate weakness
Tip
- Use high-penetration weapons like the Skullcracker.
- Decoy grenades help create attack windows when playing solo.

Ground ARCs
Jumper
One of the most well-known enemies due to its aggression.
Weak points
- Highly vulnerable to fire
Tip
- Incendiary grenades are the best option.
- Two or three well-placed grenades will take it down quickly.

Bomber / Bastion
The most dangerous ground ARCs, excluding bosses.
Characteristics
- High firepower
- Heavy chassis
Weak points
Strategies
- Fast-detonation sticky grenades on the back.
- Shoot the legs until they collapse, then take advantage of their vulnerable state.

Other ARC Types
Ticks
- Very fragile
- Easy to eliminate in melee
- Best to avoid wasting ammo on them

Trackers and Scanning Spheroids
Spheroids
- Scan the terrain
- Only vulnerable when they open
Trackers
- Support Bombers
- Can be destroyed by shooting their fins

Thunderers
- Mobile mines
- Can self-destruct if dodged correctly
- A Ferro or shotgun can deal with them quickly
Fire Rollers
- Move close and use flamethrowers
- Countered with the same weapons used against Pops
- Keeping distance is recommended

Turrets and Sentinels
- Fixed to walls or structures
- High damage if not destroyed quickly
Tip
- A well-aimed Ferro is enough to take them out.

Friendly Fire Trick Between ARCs
A very useful tip when multiple enemies appear at once:
- Decoy grenades can stick to an ARC.
- Nearby ARCs will start shooting at it.
How to use it
- Stick the grenade to the most dangerous enemy.
- While it takes fire, eliminate the smaller ones or reposition.
This trick helps split groups and reduce pressure in tough fights.

Knowing each ARC type, its weak points, and which weapon to use in each case allows you to save ammo, reduce risks, and extract loot more safely in every ARC Raiders run.