This guide presents the best mods for Horde Siege mode in Gears of War: E-Day. It includes the recommended mods for weapons, armor, and Tactical Gear.
| Recommended Mod | Type | Effect |
|---|---|---|
| Forged Barrel | Barrel | Increases accuracy and damage range |
| Precision Rifling | Barrel | Increases critical damage and accuracy |
| Active Compensator | Stock | Grants steadily increasing accuracy over time during sustained fire |
| Cover Brace | Stock | Greatly improves accuracy when firing from cover |
| Extended Magazine | Magazine | Increases magazine capacity |
| Cut Magwell | Magazine | Greatly increases reload speed |
| Laser | Misc | Adds a visible dot reticle when not aiming |
| Composite Chassis | Body | Reduces flinch and sway while aimed or scoped |
| Skeleton Frame | Body | Improves aim and swap speeds, and faster movement while aiming |
| Full Metal Jacket | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased damage |
| Overpacked Mag | Perfect Reload | Perfect Reloads grant a full Perfect Magazine with unlimited ammo for a very short duration |
The best weapon mods for Horde Siege are those that increase the gun’s overall accuracy, damage, range, and efficiency. Both Barrel and Stock mods improve accuracy. Magazine mods are versatile and can be adapted to the playstyle of any class.
Body mods are useful in specific cases, such as when taking damage while shooting. Finally, Perfect Reload mods can be used with any gun in the game to increase damage.

| Mod | Unlock Level | Effect |
|---|---|---|
| Cover is Life | Level 3 | Improved health regen while in cover |
| Opportunity Targeting | Level 10 | Increased damage to Stunned enemies |
| Cover Stability | Level 13 | Improved cover recoil and stability |
| Battle Hardened | Level 18 | Increased max health |
| Cover Stunner | Level 30 | Damage dealt from cover inflicts Stunned on enemies |
These Armor mods help the Assault class deal damage while increasing its survivability in battle. They also enhance its stats when shooting from cover.

| Mod | Unlock Level | Effect |
|---|---|---|
| Muscle Memory | Level 5 | Increased Active Reload window and Perfect Ammo duration |
| Proximity Reload | Level 10 | Close-range kills grant Perfect Reload |
| Proximity Tempo | Level 17 | Close-range kills reduce Injector cooldown time |
| Proximity Regen | Level 17 | Close-range kills heal you |
| Proximity Power | Level 30 | Increased damage to enemies in close range |
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These Armor mods allow the Breacher class to benefit from close-range kills. They also help the Injector recharge faster and increase the class’s damage against nearby enemies.

| Mod | Unlock Level | Effect |
|---|---|---|
| Smooth Operator | Level 7 | Improved aiming defense and stability |
| Cash Back | Level 8 | Pulsed kills can supply ammo |
| Perfect Tempo | Level 24 | Getting a Perfect Reload reduces Pulse Drone cooldown time |
| Perfect Power | Level 22 | Deal increased damage with Perfect Ammo |
| Thread the Needle | Level 30 | Perfect Ammo deals increased critical damage to Pulsed enemies |
These Armor mods increase the survivability of the Marksman class and allow them to supply ammo to allies with Pulsed kills. They also enhance Perfect Ammo’s critical damage.
| Mod | Unlock Level | Effect |
|---|---|---|
| Flesh Wounds | Level 3 | Improved Health Regen |
| One for All | Level 19 | Executions heal all squadmates |
| Best Defense | Level 17 | Kills from cover heal |
| Cover Tempo | Level 28 | Kills from cover reduce Stim cooldown time |
| Field Triage | Level 30 | Picking up a COG Tag respawns its owner |
These Armor mods give the Medic class more survivability and healing capacity, making it easier to revive allies in the open. Field Triage allows an instant revive of an ally just by picking up their COG Tag.

Early Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Proximity Trigger | Level 7 | Changes Disruptor to proximity trigger and improves cooldown |
| Burst Capacitor | Level 9 | Improved Disruptor cooldown |
These mods allow the Sonic Disruptor to have lower cooldowns and only trigger when enemies are nearby, making it more efficient. Mid Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Retention Battery | Level 2 | Increased Disruptor duration |
| Radial Emitter | Level 11 | Disruptor wave becomes circular |
These mods allow the Sonic Disruptor to last longer and have a bigger area of effect, allowing it to hit more enemies. Late Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Retention Battery | Level 2 | Increased Disruptor duration |
| Radial Emitter | Level 11 | Disruptor wave becomes circular |
| Vulnerability Resonance | Level 30 | Your Stunned enemies take more damage from all sources |
These mods allow the Sonic Disruptor to last longer and have a circular area of effect, hitting enemies from all directions. It also increases the damage dealt to the enemies it stuns.

Early Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Stability Compound | Level 7 | Improved Adrenaline recoil and stability |
| Reload Amplifier | Level 9 | Adrenaline kills reload |
These mods allow the Adrenaline Injector to reload weapons while it is active. It also increases the gun’s accuracy at the same time. Mid Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Burst Capacitor | Level 15 | Improved Injector cooldown |
| Retention Battery | Level 11 | Increased Adrenaline duration |
| Aggression Compound | Level 16 | Increased Adrenaline damage |
These mods allow the Adrenaline Injector to last longer and let the Breacher class deal more damage during its duration. Late Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Burst Capacitor | Level 15 | Improved Injector cooldown |
| Immunity Compound | Level 18 | Take no damage from status effects with Adrenaline |
| Aggression Compound | Level 16 | Increased Adrenaline damage |
These mods allow the Adrenaline Injector to make the Breacher class immune to status effects and damage while it is active. Adrenaline also increases the damage the class deals.

Early Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Retention Battery | Level 2 | Increased Pulse Drone duration |
| Energy Siphon | Level 7 | Pulse Drone waves collect energy |
These mods allow the Pulse Drone to last longer and also collect Energy whenever it pulses, helping the team’s visibility and collecting enemy drops. Mid Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Healing Resonance | Level 11 | Killing your Pulsed enemies heals |
| Energy Siphon | Level 7 | Pulse Drone waves collect energy |
| Pulsed Scavenger | Level 16 | Pulsed kills can drop ammo |
These mods allow Pulsed kills to drop ammo and heal the Marksman class. The Pulse Drone will also collect Energy when it pulses. Late Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Echo Resonance | Level 15 | Your Pulsed enemies can pulse |
| Healing Resonance | Level 11 | Killing your Pulsed enemies heals |
| Reload Resonance | Level 19 | Killing your Pulsed enemies grants a Perfect Reload |
These mods allow Pulsed enemies to pulse again, chaining scans. They also allow the Marksman class to heal and get a Perfect Reload when they kill Pulsed enemies.

Early Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Retention Battery | Level 2 | Increased Stim duration |
| Vitality Emitter | Level 4 | Increased Stim wave healing |
These mods allow the Stim Vaporizer to last longer and heal allies better. Mid Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Retention Battery | Level 2 | Increased Stim duration |
| Vitality Emitter | Level 4 | Increased Stim wave healing |
| Reflex Field | Level 16 | Stim area makes Active Reloads grant Perfect Reloads |
These mods allow the Stim Vaporizer to better heal the Medic’s allies while also giving them Perfect Reloads. Late Game
| Mod | Unlock Level | Effect |
|---|---|---|
| Retention Battery | Level 2 | Increased Stim duration |
| Tempo Emitter | Level 18 | Stim waves reduce Gear’s Tactical Gear cooldowns |
| Reflex Field | Level 16 | Stim area makes Active Reloads grant Perfect Reloads |
These mods allow the Stim Vaporizer to last longer, grant allies Perfect Reloads, and reduce the Tactical Gear cooldowns of the Medic’s allies.

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