En RavenQuest, professions and the Boss Bounties system fulfill complementary functions within player progression. Both systems are designed to foster specialization, player interaction, and sustained character development at different game levels.
Professions are divided into two main branches:
Each player can choose and develop specific professions, which contributes to the creation of personalized progression paths.
The collected resources and crafted items have multiple uses:
This generates an environment where the economy directly depends on professional activity, and where certain materials or items are only available through the work of other players.
The Boss Bounties are rotating combat missions introduced in recent game updates. Each rotation features a boss that has already been previously faced in Story Quests, but now as an objective with direct rewards and specific rules.
Among the bosses that appear as Bounty are:
This rotation occurs 3 times a week, on Mondays, Thursdays, and Saturdays.
The design of RavenQuest proposes an environment where professions and structured combat through Boss Bounties mutually reinforce each other. Understanding how these systems operate not only allows for optimizing progression, but also for identifying opportunities to invigorate the in-game economy and generate profits.
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