Capcom continues its strong run with Resident Evil Requiem, the latest entry in the franchise, which adopts a smart formula: splitting the experience between classic horror and intense action, using two protagonists with very different playstyles.
The result is a game that appeals both to survival horror fans and to players who prefer more dynamic combat, maintaining the series identity while experimenting with new approaches.
The narrative follows two characters: Grace, a new addition to the franchise, and Leon S. Kennedy, one of the most recognizable faces in Resident Evil.
Grace is an FBI analyst carrying trauma from her past, especially related to her mother’s death. When she is sent to investigate a murder at the same location where that event occurred, she becomes entangled in a larger plot involving a new variation of the virus that turns people into zombies —with a disturbing twist: the infected still retain some level of consciousness.
Meanwhile, Leon is also investigating the same events, and the story alternates between both characters, creating an engaging rhythm. The game delivers solid twists and memorable moments, including a return to Raccoon City, which brings a strong sense of nostalgia.
Despite some loose ends and minor inconsistencies, the story works well overall and keeps players engaged from start to finish.
The main highlight of Resident Evil Requiem lies in its split gameplay.
With Grace, the game leans into a more traditional survival horror approach. The first-person perspective, limited resources, and her lack of combat experience enhance the feeling of vulnerability. Progression follows the classic formula, with exploration, puzzles, and inventory management.
The crafting system also adds an interesting twist, allowing players to collect biological materials from enemies to create resources, adding a strategic layer to gameplay.
With Leon, the tone shifts completely. Action takes center stage, featuring more intense combat, a wider variety of weapons, and mechanics like parrying, making the gameplay more dynamic. The experience is reminiscent of Resident Evil 4, with more over-the-top and cinematic moments.
This duality keeps the game engaging, avoiding repetition and offering variety throughout the campaign.
One aspect that may divide opinions is the use of fan service. Resident Evil Requiem includes several references and moments designed for longtime fans.
In some cases, it works very well, especially in exploration and environmental storytelling. However, there are moments where these references feel forced and slightly break immersion.
Even so, they do not significantly harm the overall experience.
Powered by the RE Engine, the game delivers a high level of technical quality. The visuals are detailed, with strong lighting and well-crafted environments, especially in areas like Raccoon City.
The soundtrack and sound effects also enhance immersion, reinforcing both tense and action-heavy moments.
Resident Evil Requiem delivers a complete experience, balancing horror, action, and storytelling effectively. Despite some excesses in fan service, it stands out as one of the strongest recent entries in the franchise.
With high replayability and a well-structured campaign, it is an easy recommendation for both fans and newcomers.
Score: 9.5/10
If you enjoy Resident Evil or want to discuss the game with the community, you can join the OLA GG BR Discord: https://discord.gg/OLAGGBR
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