Crimson Desert, the upcoming action‑role‑playing game (RPG) developed by Pearl Abyss, has revealed new details about its open world, gameplay, and interaction systems. With just a few months until its scheduled March 2026 release, the company has confirmed that the game will feature a large‑scale map, a variety of mounts, and exploration and management mechanics.

Scope and Comparison With Other Titles
Pearl Abyss has stated that the world of Crimson Desert, set on the fictional continent of Pywel, will be larger than the map in Red Dead Redemption 2 and at least twice the size of The Elder Scrolls V: Skyrim in terms of playable area.
To contextualize these figures:
The studio has emphasized that its goal is not just to offer a large space, but one that is “incredibly interactive”, with activities, side quests, and varied environments to explore.
Variety of Mounts
Among the confirmed additions are fantastic mounts that players will be able to use to traverse the map:

These mounts will influence both exploration and combat, allowing rapid movement across wide areas or difficult terrain, such as the sky islands, a vertical element that adds another layer of exploration.
Vertical Exploration and Interactive World
The map is not limited to a horizontal plane. It will include floating islands and aerial zones that encourage exploration across different levels, using special abilities or flying mounts to access them.
Management and Survival Actions
Players will be able to:
Single‑Player Focus
Crimson Desert is primarily designed as a single‑player experience, focused on narrative and freedom of exploration within its open world. All progression, activities, and story development are experienced individually.

Crimson Desert emerges as an ambitious entry in the open‑world genre:
The game combines traditional RPG elements with innovations in exploration and interaction systems, and its release is scheduled for March 19, 2026.

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