Recently, news that PlayStation forces you to connect to the internet every 30 days to avoid losing access to your games has gone viral. What began as a few reports in late April 2026 has turned into a debate about what it means to "buy" something in a digital format. Although many videos portray it as the end of the world, the reality is an uncomfortable reminder that, in this era, ownership is an increasingly fragile concept.
This controversy did not come from an official announcement, but from the players themselves. PS4 and PS5 users noticed that games purchased from March 2026 onwards showed unusual behavior: if you went more than a month without a connection, the system blocked access.
On PlayStation 4, the change is blatant, showing "Validity period" labels with countdown timers. On PlayStation 5, the system is quieter and simply throws an error when trying to open the game offline. The curious thing is that this seems to affect only the most recent purchases, leaving a question in the air: is it a bug after an update or a new policy that Sony is implementing without notice?

While some suggest this could be an anti-piracy measure or a firmware glitch, the psychological impact on the consumer is already done. This practice can be considered anti-consumer because it takes away our autonomy. If for any reason you run out of internet—due to a breakdown, a trip, or because you live in an area with a poor connection—your games, the ones you paid full price for, stop working.
More than a technical problem, this seems like a "stress test" by Sony to measure how much ground they can gain before users truly complain. By normalizing the requirement to ask permission from their servers every 30 days to use a product you already paid for, they are blurring the line between buying a game and renting it.

This episode revives ghosts of the past, like when content purchased from Discovery disappeared in 2023 due to licensing issues. The industry is pushing us toward a model where hardware depends entirely on the "goodwill" of the manufacturer and its servers.
If we buy a digital game and it can stop working in 30 days just because of a lack of connection, it is clear that the convenience of the digital format comes at a high price: the total loss of control over our own library. In the end, it seems we never stopped "renting" what we thought we had bought, and Sony is testing how tight it can pull the leash before the community says enough.

Do you think the digital format's days are numbered? Debate with us at OLA
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