Wilder World Dev Log 17 marks a key transition for the project. The game moves beyond a purely experimental phase and begins operating as an active service with real players, a functioning economy, and systems validated under real conditions.
During this cycle, core features such as the Avatar Selector, the Garage Selector, and the Open World Preview were launched, allowing players to explore the connected city of Wiami for the first time as a continuous playable environment.

The Open World Preview launched on December 19, 2025 as an initial version focused on a district called Nexus.
Currently:
This first iteration includes:
Limiting the map to a single district allows performance, system behavior, and balance to be validated before expanding the rest of the island.

One of the central points of Wilder World Dev Log 17 is the launch of Season One Packs.
Main features:
Each Pack contains three functional and tradable NFTs:
Rarities are divided into six categories: Common, Uncommon, Rare, Epic, Legendary, and WILD.
Season One items will not be reissued, establishing permanent scarcity.

The Garage Selector allows players to choose from 50 vehicles and drive six of them in the Open World.
A new physics engine was also introduced, fully redefining vehicle behavior.
It includes:
An engine tuning system was also added, where upgrades affect the power-to-weight ratio and can change a vehicle’s category.
In the future, the system will include:

The Breach system connects exploration and combat.
The cycle works as follows:
Breaches are dynamic and will expand with additional variations and rewards.

Wiami features approximately 3,500 active NPCs distributed across streets, interiors, and transit areas.
Behavior changes depending on the situation:
The AI traffic system includes:

Since the previous Dev Log:
This confirms the project is now operating as a live service.

Among the highlighted improvements in Wilder World Dev Log 17:
Fuel stations, repair stations, and NOS refill stations were also added to the Open World.
The team is working on:
The public Open World launch is planned for the second quarter.

This cycle represents a definitive step toward a persistent game structure with:
The current focus is expansion, stability, and public access.
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