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Discover the Perks of Wild Forest: Advantages for your Units and Game Strategies

RonnyLon

a year ago

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In Wild Forest, units can obtain Perks that increase their effectiveness in battle and offer greater flexibility in combat strategies. From defensive abilities to special attacks, each Perk in Wild Forest adds depth and customization to the game. In this guide, we will explore how the Perks system works, the rules for combining them, and the different rarities and types of advantages available.


Rarity System of Perks

In Wild Forest, Perks are based on a rarity system that determines their power and effectiveness. This system applies to Epic and Legendary units, which are the only ones that can have Perks. The probabilities of appearance of Perks for these units are detailed below:


  • Common Perks (⚪) - 60% probability.
  • Uncommon Perks (🟢) - 30% probability.
  • Rare Perks (🔵) - 10% probability.

The higher the rarity of the perk, the more powerful its effect on the unit will be. However, the probabilities of obtaining perks of higher rarity decrease.


Unit Combination and Perk Selection

The combination of perks in legendary units follows a specific process that allows players to try to obtain desired perks in their legendary units:


  1. First Advantage of the Legendary Unit:
  • When combining four epic units to create a legendary one, the first perk will be randomly selected from among the perks of the epic units used. If all epic units have the same perk, it will be transferred to the legendary unit with a 100% probability.
  • If different perks are present in the epic units, each perk will have a 25% chance of being chosen.
  1. Second Advantage of the Legendary Unit:

Unlike the first one, the second perk of the legendary unit will be selected completely randomly from all perks.

available, without taking into account the perks of epic units.


This system allows players to strategically plan and select desired perks by selectively breeding the necessary epic units.


List of Perks Available in Wild Forest

Here is a breakdown of all the perks in Wild Forest, organized by their rarity and with a description of their effects. Perks of higher rarity offer significant benefits, while common perks provide more accessible advantages.


🔵 Rare Perks (10%)


  • Critical Damage: The unit has a 20% chance to deal double damage.


  • Giant Killer: Deals an additional 10% damage based on the target's maximum health.


  • Dodge: 20% chance to dodge enemy attacks, avoiding all damage.


  • Thunder God: Increases the number of additional lightning bounce targets from 2 to 3 and extends the search radius for a new target.


  • Explosive Cure: The explosion damages enemies and heals allies within the same radius for 30% of the damage inflicted.


  • Ice Arrows: Attacks slow the target by 15% per hit, stacking up to 5 times.


  • Explosive Shells: The unit's projectiles explode upon impact, damaging nearby enemies.


  • DualStrike: The unit can attack two targets at once.


  • Flame Power: Increases the radius of Burning Ground In a 75%.


  • Poison Dart: Attacks poison the target, dealing 3% of the target's maximum life damage for 3 seconds.


  • Jack-In-The-Box: The unit explodes upon death, dealing damage equivalent to its attack to nearby enemies.


  • Splash: The unit attacks the units closest to the target.


🟢 Uncommon Perks (30%)


  • Repair Kit: Regenerates 10% of armor per second if the unit does not take damage for 5 seconds.


  • Vampirism: Restores health equivalent to 10% of the damage inflicted.


  • Armor Destroyer: Direct damage to armor and life; if the target has no armor, it inflicts normal damage.


  • Reaper: Increases damage by 20% to targets without armor.


  • Piercing Damage: Damage that ignores armor.


  • Artillery Shell: Triples projectile speed and increases splash radius by 50%.


  • Big Shield: The unit blocks 30% of ranged attack damage.


  • Poison Blast: The explosion poisons enemies, causing 2% of the target's maximum life damage per second for 5 seconds.


  • Super Blast: Increases explosion radius by 75%.

Here's the text:


  • Fire Blast: The explosion leaves a burning ground, damaging enemies.


  • Gambling Rage: Increases the damage and attack speed of the unit with each consecutive attack on the same target.


  • Shot Charge: Stuns enemies in a small radius around the target.


  • Massive Healing: Heals allies near the target; the effect decreases with distance.


⚪ Common Perks (60%)


  • Armored: Increases the unit's armor by 20% of its maximum health.


  • Vitality: Increases health by 20%.


  • Aggression: Increases damage by 10%.


  • Fortified: Increases armor by 40%.

  • Great Blessing: The Paladin heals himself with his healing attacks.


  • Elusive: Increases teleportation radius and reduces cooldown time.


  • Skilled Healer: Increases healing rate by 30%.

  • Efficiency Tier I, II, and III: Reduces mana cost by 1, 2, or 4 points, respectively, to produce the unit.


  • Great Sword: Increases the attack area radius.


  • Fire Range: Extends attack range by 30%.


  • Siege: Increases damage to buildings by 50%.


  • Massive Tier I, II and III: Allows to produce an additional unit of level I, II or III in combat.

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