Mauricio Flores
7 hours ago
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There was a time when buying a video game meant going to the store, bringing a disc home, and being the owner of that content forever. Today, the industry has moved toward a game as a service model, where paid subscriptions are the standard. This shift has generated a range of options from simple multiplayer access to massive libraries promising hundreds of hours of entertainment for a monthly fee.

This model allows you to enjoy matches with friends over the internet and offers the security of saving your progress in the cloud so you never lose it. Additionally, it usually includes a couple of monthly games that you can add to your personal library and play as long as you keep your subscription active.
The main disadvantage is that if you decide to stop paying the fee, you immediately lose access to multiplayer features and, in some cases, to all the titles you had claimed in previous months. It is, basically, a mandatory toll to use your console's social capabilities.
Examples: PlayStation Plus Essential, Xbox Game Pass Core, and Nintendo Switch Online.

This offers the right to enter a massive library with hundreds of titles of all kinds without having to buy each one separately. It is the ideal option for those who devour many games a year, as it allows you to constantly try new releases and great hits for a fixed payment.
The biggest drawback is the rotation of games: a title you love today could disappear from the catalog next month because you do not own the license. You are renting play time, not buying the product.
Examples: Xbox Game Pass Ultimate (PC and Console) and PlayStation Plus Extra/Premium.

These allow access to the most complete versions of games from a single company, including major releases from day one and extra content like virtual currency or exclusive outfits. It is excellent for loyal fans of a particular franchise who want to have it all.
The disadvantage is that its content is very limited; if you stop playing titles from that brand, the subscription quickly loses its value and becomes an unnecessary expense added to other passes you may already be paying for monthly.
Examples: Ubisoft+ (PC and Console), EA Play (PC and Console), and Rockstar Games' GTA+.

These offer a very clean and safe experience, completely eliminating advertisements and annoying in-app purchases. It is an ideal model for families because all content is included, guaranteeing a microtransaction-free environment for the little ones.
Being more closed systems, the variety of genres is smaller, and you won't find the big action or sports games that usually dominate the most powerful consoles. They focus more on casual fun and shared play at home.
Examples: Play Pass from Nex PlayGround and Apple Arcade.

This allows you to enjoy the most demanding titles without needing a powerful computer, as the processing happens on remote servers. You only need a screen and a stable connection to play anywhere
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