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Best Campaign Loadouts in Gears of War: E-Day

moizzz

15 days ago

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This guide presents the best campaign loadouts for Acts 1 to 5 of Gears of War: E-Day. It includes the recommended weapons, Tactical Gears, and mods for campaign mode.

Best Campaign Loadouts in Gears of War: E-Day

Best Loadout for Act 1

PositionWeapon / Equipment
PrimaryLancer Mk1
SecondaryGnasher
SidearmSnub
EquipmentFrag Grenade

 

The Lancer Mk1 and the Gnasher shotgun are two reliable weapons that can be accessed early in the campaign. It is recommended to use the Lancer Mk1 for mid to long-range encounters and the Gnasher against close-range enemies. In Act 1 there are still no mod options available, so an unmodded loadout must be used.

Best Loadout for Act 2

CategoryDetail
Tactical GearSonic Disruptor (Grounded Capacitor, Retention Battery)
Armor ModsHardened Cover, Best Defense
PrimaryLongshot (Full Metal Jacket, Precision Long Barrel, Skeleton Frame)
SecondaryGut-Puncher (Overcharged Ammo)
SidearmSnub (Forged Barrel, Aim Stabilizer)
EquipmentFrag Grenade

 

With a combination of high single-target damage and good crowd control, the Longshot eliminates enemies at range, while the Gut-Puncher clears groups of enemies and e-holes at close range. Enemies can be stunned and staggered with the Sonic Disruptor, then a headshot from cover can be used to heal and reduce the disruptor’s cooldown.

Best Loadout for Act 3

CategoryDetail
Tactical GearSonic Disruptor (Grounded Capacitor, Retention Battery, Radial Emitter)
Armor ModsHardened Cover, One Shot, Smooth Operator
PrimaryLongshot (Full Metal Jacket, Precision Long Barrel, Skeleton Frame)
SecondaryGut-Puncher (Overcharged Ammo, Extended Belt)
SidearmSnub (Full Metal Jacket, Forged Barrel, Aim Stabilizer)
EquipmentFrag Grenade

 

This loadout expands the mod selection with new additions that can only be obtained from Act 3 onwards. The Extended Belt mod adds a larger magazine to the Gut-Puncher grenade launcher, allowing more projectiles to be fired before reloading.

Best Loadout for Act 4

CategoryDetail
Tactical GearAdrenaline Injector (Retention Battery, Regenerative Compound, Perfect Amplifier)
Armor ModsMag Triage, One Shot, Smooth Operator
PrimaryLongshot (Full Metal Jacket, Precision Long Barrel, Cover Brace)
SecondaryGut-Puncher (Overcharged Ammo, Extended Belt)
SidearmSnub (Full Metal Jacket, Forged Barrel, Aim Stabilizer)
EquipmentFrag Grenade

 

This loadout switches the Disruptor for the Adrenaline Injector to gain personal sustain and buffs. It is recommended to maximize Perfect Ammo with the Perfect Amplifier mod, as it grants a Perfect Reload with any kill while Adrenaline is active. One Shot is one of the best armor mods to use alongside the Longshot, since every critical kill reloads the Longshot with Perfect Ammo.

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Best Loadout for Act 5

CategoryDetail
Tactical GearAdrenaline Injector (Hemostatic Valve, Vitality Amplifier, Perfect Amplifier)
Armor ModsMag Triage, One Shot, Executioner
PrimaryLongshot (Full Metal Jacket, Precision Long Barrel, Cover Brace)
SecondaryPrototype Lancer (Incendiary Ammo, Cover Brace, Precision Rifling, Chainsaw Extractor)
SidearmSnub (Full Metal Jacket, Forged Barrel, Aim Stabilizer)
EquipmentFrag Grenade

 

This Act 5 loadout allows health recovery and immunity during executions thanks to the Executioner armor mod, which is obtained in Chapter 6 of Act 4. It is recommended to pair it with the Hemostatic Valve mod to reset the Adrenaline Injector cooldown on executions and get the maximum value out of the Prototype Lancer.

Other Recommended Weapons

Act 2 – Primaries and Secondaries

#WeaponMods
1Prototype LancerFull Metal Jacket, Cover Brace, Forged Barrel
2Lancer Mk1Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling
3BreechshotFull Metal Jacket, Precision Long Barrel, High Capacity Mag, Cover Brace
4HammerburstSpringloaded Mag, Huge Magazine, Laser
5GnasherSpringloaded Mag, High Capacity Mag, Skeleton Frame

 

These weapons are recommended alternatives that can work well during campaign battles. Prototype Lancer, Lancer Mk1, and Hammerburst are good mid-range options. For precise targeting, the Breechshot can also be a good option with a larger magazine, although it deals lower critical damage.

Act 3 – Primaries and Secondaries

#WeaponMods
1Prototype LancerFull Metal Jacket, Cover Brace, Precision Rifling
2Lancer Mk1Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling
3BreechshotFull Metal Jacket, Precision Long Barrel, High Capacity Mag, Composite Chassis
4RipperTwinned Ammo, Active Compensator, Forged Barrel, Composite Chassis
5IncineratorAuto-Canister, Cut Magwell, Muzzle Brake

 

The Ripper and the Incinerator are two highly recommended weapons due to their high DPS. The Ripper excels in close to mid-range combat, while the Incinerator eliminates Locust enemies that get close.

Act 4 – Primaries and Secondaries

#WeaponMods
1Prototype LancerIncendiary Ammo, Cover Brace, Precision Rifling, Chainsaw Extractor
2RipperTwinned Ammo, Active Compensator, Forged Barrel, Composite Chassis
3BreechshotFull Metal Jacket, Precision Long Barrel, Long Range Stabilizer, Gore Loader
4IncineratorAuto-Canister, Cut Magwell, Muzzle Brake
5Lancer Mk1Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling

 

In Act 4 these weapons gain additional functionality with new mods. Incendiary Ammo is a notable mod for the Prototype Lancer, as it adds burn damage to Perfect Ammo. The Breechshot can use the Gore Loader mod, which reloads the weapon with Perfect Ammo after every blade kill.

Act 5 – Primaries and Secondaries

#WeaponMods
1Gut-PuncherOvercharged Ammo, Extended Belt, Hard Launch
2RipperTwinned Ammo, Active Compensator, Forged Barrel, Composite Chassis
3BreechshotFull Metal Jacket, Precision Long Barrel, Long Range Stabilizer, Gore Loader
4IncineratorAuto-Canister, Cut Magwell, Muzzle Brake
5Lancer Mk1Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling

 

In Act 5 there are fewer weapon mods that significantly impact performance, so the recommendations remain similar. The only change is that the Gut-Puncher becomes the best alternative to the Prototype Lancer if an execution-focused playstyle is not desired, as it remains one of the most useful weapons in the game.

Best Campaign Mods

Best Mods for Act 2

ModTypeEffect
Skeleton FrameBodyImproved aim and swap speeds, and faster movement while aiming
Full Metal JacketPerfect ReloadPerfect Reloads grant Perfect Ammo with increased damage
Precision Long BarrelBarrelIncreased critical damage and accuracy
Overcharged AmmoPerfect ReloadPerfect Reloads grant Perfect Ammo with increased explosion radius

 

Accuracy and range are essential for clearing groups of enemies quickly. With the Precision Long Barrel mod, enemies can be eliminated more effectively with the Longshot. Overcharged Ammo is another useful addition, as it increases the explosion radius of grenades and allows more targets to be hit at once.

Best Mods for Act 3

ModTypeEffect
Full Metal JacketPerfect ReloadPerfect Reloads grant Perfect Ammo with increased damage
Precision Long BarrelBarrelIncreased critical damage and accuracy
Extended BeltMagazineIncreased magazine capacity
Overcharged AmmoPerfect ReloadPerfect Reloads grant Perfect Ammo with increased explosion radius

 

These are the best mods for Act 3 of the campaign. They build on the mods available in Act 2 to increase the effectiveness of the Gut-Puncher. The Extended Belt mod is a key addition for the Gut-Puncher, as it increases magazine capacity and allows more grenades to be fired before reloading.

Best Mods for Acts 4 and 5

ModTypeEffect
Full Metal JacketPerfect ReloadPerfect Reloads grant Perfect Ammo with increased damage
Precision Long BarrelBarrelIncreased critical damage and accuracy
Extended BeltMagazineIncreased magazine capacity
Overcharged AmmoPerfect ReloadPerfect Reloads grant Perfect Ammo with increased explosion radius
Cover BraceStockGreatly improved accuracy when firing from cover

 

This set adds more options to the foundational mods from Acts 2 and 3. With the addition of the Cover Brace mod for the Longshot, it is possible to fire with good accuracy even without using the scope.

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