This guide presents the best campaign loadouts for Acts 1 to 5 of Gears of War: E-Day. It includes the recommended weapons, Tactical Gears, and mods for campaign mode.
| Position | Weapon / Equipment |
|---|---|
| Primary | Lancer Mk1 |
| Secondary | Gnasher |
| Sidearm | Snub |
| Equipment | Frag Grenade |
The Lancer Mk1 and the Gnasher shotgun are two reliable weapons that can be accessed early in the campaign. It is recommended to use the Lancer Mk1 for mid to long-range encounters and the Gnasher against close-range enemies.
In Act 1 there are still no mod options available, so an unmodded loadout must be used.

| Category | Detail |
|---|---|
| Tactical Gear | Sonic Disruptor (Grounded Capacitor, Retention Battery) |
| Armor Mods | Hardened Cover, Best Defense |
| Primary | Longshot (Full Metal Jacket, Precision Long Barrel, Skeleton Frame) |
| Secondary | Gut-Puncher (Overcharged Ammo) |
| Sidearm | Snub (Forged Barrel, Aim Stabilizer) |
| Equipment | Frag Grenade |
With a combination of high single-target damage and good crowd control, the Longshot eliminates enemies at range, while the Gut-Puncher clears groups of enemies and e-holes at close range.
Enemies can be stunned and staggered with the Sonic Disruptor, then a headshot from cover can be used to heal and reduce the disruptor’s cooldown.

| Category | Detail |
|---|---|
| Tactical Gear | Sonic Disruptor (Grounded Capacitor, Retention Battery, Radial Emitter) |
| Armor Mods | Hardened Cover, One Shot, Smooth Operator |
| Primary | Longshot (Full Metal Jacket, Precision Long Barrel, Skeleton Frame) |
| Secondary | Gut-Puncher (Overcharged Ammo, Extended Belt) |
| Sidearm | Snub (Full Metal Jacket, Forged Barrel, Aim Stabilizer) |
| Equipment | Frag Grenade |
This loadout expands the mod selection with new additions that can only be obtained from Act 3 onwards.
The Extended Belt mod adds a larger magazine to the Gut-Puncher grenade launcher, allowing more projectiles to be fired before reloading.

| Category | Detail |
|---|---|
| Tactical Gear | Adrenaline Injector (Retention Battery, Regenerative Compound, Perfect Amplifier) |
| Armor Mods | Mag Triage, One Shot, Smooth Operator |
| Primary | Longshot (Full Metal Jacket, Precision Long Barrel, Cover Brace) |
| Secondary | Gut-Puncher (Overcharged Ammo, Extended Belt) |
| Sidearm | Snub (Full Metal Jacket, Forged Barrel, Aim Stabilizer) |
| Equipment | Frag Grenade |
This loadout switches the Disruptor for the Adrenaline Injector to gain personal sustain and buffs. It is recommended to maximize Perfect Ammo with the Perfect Amplifier mod, as it grants a Perfect Reload with any kill while Adrenaline is active.
One Shot is one of the best armor mods to use alongside the Longshot, since every critical kill reloads the Longshot with Perfect Ammo.

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Create my account| Category | Detail |
|---|---|
| Tactical Gear | Adrenaline Injector (Hemostatic Valve, Vitality Amplifier, Perfect Amplifier) |
| Armor Mods | Mag Triage, One Shot, Executioner |
| Primary | Longshot (Full Metal Jacket, Precision Long Barrel, Cover Brace) |
| Secondary | Prototype Lancer (Incendiary Ammo, Cover Brace, Precision Rifling, Chainsaw Extractor) |
| Sidearm | Snub (Full Metal Jacket, Forged Barrel, Aim Stabilizer) |
| Equipment | Frag Grenade |
This Act 5 loadout allows health recovery and immunity during executions thanks to the Executioner armor mod, which is obtained in Chapter 6 of Act 4.
It is recommended to pair it with the Hemostatic Valve mod to reset the Adrenaline Injector cooldown on executions and get the maximum value out of the Prototype Lancer.

| # | Weapon | Mods |
|---|---|---|
| 1 | Prototype Lancer | Full Metal Jacket, Cover Brace, Forged Barrel |
| 2 | Lancer Mk1 | Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling |
| 3 | Breechshot | Full Metal Jacket, Precision Long Barrel, High Capacity Mag, Cover Brace |
| 4 | Hammerburst | Springloaded Mag, Huge Magazine, Laser |
| 5 | Gnasher | Springloaded Mag, High Capacity Mag, Skeleton Frame |
These weapons are recommended alternatives that can work well during campaign battles. Prototype Lancer, Lancer Mk1, and Hammerburst are good mid-range options. For precise targeting, the Breechshot can also be a good option with a larger magazine, although it deals lower critical damage.
| # | Weapon | Mods |
|---|---|---|
| 1 | Prototype Lancer | Full Metal Jacket, Cover Brace, Precision Rifling |
| 2 | Lancer Mk1 | Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling |
| 3 | Breechshot | Full Metal Jacket, Precision Long Barrel, High Capacity Mag, Composite Chassis |
| 4 | Ripper | Twinned Ammo, Active Compensator, Forged Barrel, Composite Chassis |
| 5 | Incinerator | Auto-Canister, Cut Magwell, Muzzle Brake |
The Ripper and the Incinerator are two highly recommended weapons due to their high DPS.
The Ripper excels in close to mid-range combat, while the Incinerator eliminates Locust enemies that get close.

| # | Weapon | Mods |
|---|---|---|
| 1 | Prototype Lancer | Incendiary Ammo, Cover Brace, Precision Rifling, Chainsaw Extractor |
| 2 | Ripper | Twinned Ammo, Active Compensator, Forged Barrel, Composite Chassis |
| 3 | Breechshot | Full Metal Jacket, Precision Long Barrel, Long Range Stabilizer, Gore Loader |
| 4 | Incinerator | Auto-Canister, Cut Magwell, Muzzle Brake |
| 5 | Lancer Mk1 | Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling |
In Act 4 these weapons gain additional functionality with new mods. Incendiary Ammo is a notable mod for the Prototype Lancer, as it adds burn damage to Perfect Ammo. The Breechshot can use the Gore Loader mod, which reloads the weapon with Perfect Ammo after every blade kill.
| # | Weapon | Mods |
|---|---|---|
| 1 | Gut-Puncher | Overcharged Ammo, Extended Belt, Hard Launch |
| 2 | Ripper | Twinned Ammo, Active Compensator, Forged Barrel, Composite Chassis |
| 3 | Breechshot | Full Metal Jacket, Precision Long Barrel, Long Range Stabilizer, Gore Loader |
| 4 | Incinerator | Auto-Canister, Cut Magwell, Muzzle Brake |
| 5 | Lancer Mk1 | Full Metal Jacket, Cover Brace, Semi Auto, Precision Rifling |
In Act 5 there are fewer weapon mods that significantly impact performance, so the recommendations remain similar.
The only change is that the Gut-Puncher becomes the best alternative to the Prototype Lancer if an execution-focused playstyle is not desired, as it remains one of the most useful weapons in the game.

| Mod | Type | Effect |
|---|---|---|
| Skeleton Frame | Body | Improved aim and swap speeds, and faster movement while aiming |
| Full Metal Jacket | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased damage |
| Precision Long Barrel | Barrel | Increased critical damage and accuracy |
| Overcharged Ammo | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased explosion radius |
Accuracy and range are essential for clearing groups of enemies quickly. With the Precision Long Barrel mod, enemies can be eliminated more effectively with the Longshot. Overcharged Ammo is another useful addition, as it increases the explosion radius of grenades and allows more targets to be hit at once.
| Mod | Type | Effect |
|---|---|---|
| Full Metal Jacket | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased damage |
| Precision Long Barrel | Barrel | Increased critical damage and accuracy |
| Extended Belt | Magazine | Increased magazine capacity |
| Overcharged Ammo | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased explosion radius |
These are the best mods for Act 3 of the campaign. They build on the mods available in Act 2 to increase the effectiveness of the Gut-Puncher.
The Extended Belt mod is a key addition for the Gut-Puncher, as it increases magazine capacity and allows more grenades to be fired before reloading.

| Mod | Type | Effect |
|---|---|---|
| Full Metal Jacket | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased damage |
| Precision Long Barrel | Barrel | Increased critical damage and accuracy |
| Extended Belt | Magazine | Increased magazine capacity |
| Overcharged Ammo | Perfect Reload | Perfect Reloads grant Perfect Ammo with increased explosion radius |
| Cover Brace | Stock | Greatly improved accuracy when firing from cover |
This set adds more options to the foundational mods from Acts 2 and 3. With the addition of the Cover Brace mod for the Longshot, it is possible to fire with good accuracy even without using the scope.
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