ARTICLE

RavenQuest Economy and Effort Update: Discover the New Benefits

DonQuijote

2 months ago

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The latest update of RavenQuest is now live, bringing a series of key adjustments aimed at improving the overall gameplay experience. In direct response to community feedback, patch 1.0.7.1 introduces enhancements to the Renown, Effort generation, Primed Tradepacks, and Merchant Influence systems.

Renown now affects Effort generation

Before this update, Renown had a limited impact, focused exclusively on increasing Fame. With patch 1.0.7.1, the system gains an additional function: it now also boosts a character's base Effort generation.

  • The multiplier that Renown applied to Fame now also applies to base Effort.
  • This benefit does not stack with the Patron Effort bonus; both are calculated independently.

With this change, Renown becomes a more direct and strategic long-term progression tool.

Primed Tradepacks overhaul

Primed Tradepacks are one of the main sources of $QUEST generation for landowners. However, their previous implementation was inefficient and unappealing. This update revamps their mechanics to increase value and reduce operational overhead:

  • They now require 10 Primed Tradepack Certificates instead of 1.
  • They generate 10 times more Merchant Influence.
  • They grant the full silver reward equivalent to a regular Tradepack, in addition to the Influence bonus.
  • Effort and material costs remain unchanged.

These modifications reduce the volume of materials and effort needed to achieve similar Merchant Influence results, making the activity more efficient and profitable.

Introduction of Primed Tradepack Enhancers

A new item is being added to the game: Primed Tradepack Enhancers. This enhancement system addresses a frequent request from the community that actively supports the $QUEST ecosystem.

  • Enhancers are earned by spending $QUEST in-game (e.g., covering silver costs or buying RavenCards in the Munk Shop).
  • They work as consumable charges, each allowing the creation of an enhanced Primed Tradepack, further increasing Merchant Influence upon delivery.
  • Players will be able to see how many charges they own and activate them automatically from the Tradepack interface.

This mechanic adds an additional incentive for using $QUEST and boosts the strategic value of Primed Tradepack Certificates.

Previous key updates from patch 1.0.7

Veiled Cards and mintable items: new reward systems

One of the most eye-catching features is the introduction of Veiled Cards, mysterious cards dropped by enemies that must be revealed in Ravencrest using $QUEST. Although their rarity is visible, their identity remains hidden, adding elements of randomness, collection, and strategy.

Moas and cosmetics are now also mintable, allowing players to convert them into Web3 assets with real value. Just like lands, after a 24-hour waiting period, they can be withdrawn to the wallet, strengthening the game’s onchain economy.

Key profession changes: fishing

Fishing, one of the most profitable professions, was adjusted to reward effort and investment: Ship upgrades:

  • Small Ship: +30% damage
  • Medium Ship: +50%
  • Large Ship: +70%

Several smaller adjustments were also made to the fishing system:

  • Increased HP for saltwater fish
  • Reduced spawn rate of giant fish for players without advanced tools
  • Overhaul of the fish size and rarity system

These measures aim to balance silver generation, which previously favored low-effort fishing.

Interface and inventory: more order, more efficiency

  • New inventory space dedicated to creature loot (162 slots).
  • Quick screenshot shortcut added in the settings menu.
  • Discount indicator when using $QUEST in the menu.
  • General text, interface, and animation fixes.

These two consecutive RavenQuest updates reflect a strong commitment to game balance and the continuous evolution of its onchain ecosystem. From adjustments that enhance the role of Renown and the efficiency of Primed Tradepacks, to new ways of monetization, customization, and reward collection.

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