No Rest for the Wicked

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A dark action RPG with methodical combat, deep exploration, and crafting. Fight the Pestilence across Isola Sacra solo or in seamless co-op.

No Rest for the Wicked is a dark and demanding action RPG developed by Moon Studios that combines methodical Souls-like combat with deep exploration, crafting, and building systems. Set on the devastated island of Isola Sacra, the game places players in a world shaped by the corruption of the Pestilence and political collapse following the death of King Harol.

A world marked by the plague

The story takes place in the year 841 TE, after the death of King Harol—an event that unleashes political and religious chaos across Isola Sacra. Players take on the role of a Cerim, a holy warrior tasked with combating the Pestilence, an ancient corruption that consumes everything in its path.

Every area of the map is handcrafted, from crumbling dungeons to secondary paths filled with secrets. The central city, Sacrament, acts as the core of progression and visually reflects the impact of the player’s actions as the campaign unfolds.

Methodical combat and character progression

The combat system in No Rest for the Wicked is built around deliberate encounters where positioning, timing, and stamina management determine survival. Each weapon class features unique movesets that directly affect speed and damage, forcing players to commit to every strike.

Combat system features:

  • High-risk strategic encounters
  • Clear enemy patterns and punishment for mistakes
  • Constant stamina management
  • Wide variety of weapons with distinct playstyles

Character progression revolves around gear. Weapons can be enchanted, armor provides specific bonuses, and loot is obtained exclusively through exploration, combat, or crafting. The game includes no microtransactions, ensuring all progression feels organic.

Additionally, Realm Tiers allow players to adjust difficulty, offering options for both narrative-focused players and those seeking extreme challenges.

Fully integrated cooperative play

The game can be played solo or in online co-op with up to four players, with no separate modes or restricted content. Quests, bosses, and events remain intact regardless of player count, and players can join or leave without breaking world progression.

This design ensures a smooth and consistent experience in both solo and shared sessions.

Crafting, housing, and survival systems

Beyond combat, No Rest for the Wicked includes daily life mechanics that directly impact character performance. Players can:

  • Purchase and customize homes in Sacrament
  • Store loot and manage resources
  • Craft equipment and furniture
  • Farm crops and fish
  • Cook meals with temporary stat bonuses

Homebuilding is more than cosmetic—it serves as a logistical hub, a safe haven, and a symbol of the city’s gradual restoration.

A living, reactive world

Isola Sacra evolves over time. New merchants appear, events trigger based on time cycles, and the weather changes dynamically, enhancing atmosphere without interfering with gameplay.

The handcrafted design of each area rewards careful exploration with hidden paths, shortcuts, and environmental storytelling woven into the scenery.

Visual design and technical execution

The artistic direction embraces detailed dark fantasy, with carefully crafted animations and fluid transitions. Dynamic lighting marks the shift from day to night, while weather effects enhance immersion without compromising combat clarity.

Every visual element reinforces the weight of player actions and the harshness of the surrounding world.

No Rest for the Wicked delivers a solid and cohesive experience that blends demanding combat, gear-based progression, and deep life systems within a world that constantly reacts. It is an ideal choice for players seeking a challenging action RPG with a strong and uncompromising identity.

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