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My Hero Academia: All’s Justice Patch 1.01 – Does Bakugo Have an Infinite Combo?

DonQuijote

3 days ago

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My Hero Academia: All’s Justice, released on February 6, 2026, by Bandai Namco Entertainment, debuted with a 3v3 combat system focused on combos and character synergies. Following its launch, the developer published an initial patch addressing stability and balance, amid community debates about potentially overpowered combinations related to Bakugo.

Combat System and Core Mechanics

In All’s Justice, matches are structured as 3v3 PvP battles, where each team can switch between three characters during combat. Players use four core actions: target combo, counterattack, guard, and unblockable attack, combined with evasions and tactical character switches.

The Plus Ultra Combo mechanic allows players to execute a combined attack using all three characters once a special gauge is filled. Additionally, the Rising state enhances parameters such as speed and attack power, activating manually or automatically when only one fighter remains.

Bakugo and the Concept of Infinite Combos

One of the most frequently used characters is Katsuki Bakugo, whose fighting style is based on rapid explosions and constant pressure. In previous entries of the franchise, the community documented attack sequences that could be extended continuously, commonly referred to as infinite combos.

This term describes sequences that, if not properly limited by the game system, reduce or eliminate the opponent’s ability to respond. Although there is no official statement confirming the existence of a specific infinite combo in All’s Justice, community discussions focus on potential character synergies that could result in balance concerns.

All’s Justice Version 1.01 Patch

The Version 1.01 patch, released on February 6, 2026, introduces general stability improvements, voice adjustments, modifications to story mode, and changes to customization item unlock conditions.

No publicly detailed adjustment specifically targeting Bakugo or a particular combo has been disclosed. However, in competitive fighting games, it is common for early patches to include balance adjustments after collecting gameplay data and community feedback.

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Relevance for the Competitive Community

The release of early patches is a standard process after the launch of fighting games with competitive components. The focus on characters like Bakugo reflects the visibility of playstyles that may become dominant when cancellation and combo mechanics are optimized.

Ongoing balance monitoring is part of the regular maintenance cycle for titles in this genre, particularly those featuring online modes and ranked matches.

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