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Dragon Quest VII Reimagined vs. Original: 5 Changes You Should Know Before Playing

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Dragon Quest VII, one of the longest and most ambitious entries in the series, originally debuted in 2000 for the PlayStation. In 2026, Square Enix released Dragon Quest VII Reimagined, a comprehensive reinterpretation of the original game that goes beyond a simple graphical upgrade.

This version introduces structural changes to its narrative, gameplay systems, visual presentation, and content, with the goal of delivering a more accessible and modern experience without altering the core essence of the classic RPG.

1. A new visual direction that reshapes the game world

The most immediate change is found in the visual presentation. While the original Dragon Quest VII relied on relatively simple three-dimensional models, Reimagined adopts an aesthetic inspired by dioramas and handcrafted figures, featuring textures that simulate real physical materials.

To achieve this result, developers used scanned physical models adapted to the digital environment. This approach not only modernizes the presentation but also redefines how the game world is perceived, giving each island, town, and location a stronger visual identity.

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2. Narrative adjustments to improve story pacing

The main storyline remains faithful to the original premise, but its structure has been reorganized. The classic title was known for its slow opening and its lengthy episodic progression.

In Reimagined, some lower-impact subplots were removed or condensed, while new scenes were added to further develop the main characters. In addition, certain events that previously interrupted progression are now optional or better integrated, reducing the sense of stagnation without altering the central narrative arc.

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3. More dynamic combat and an expanded vocation system

The combat system features notable changes. Instead of random encounters, enemies are now visible in the environment, allowing players to decide when to engage in battle. Field attacks were also introduced, enabling players to defeat weaker enemies without entering full combat.

Regarding vocations, the game introduces a dual-job system, allowing characters to equip two vocations simultaneously. This significantly expands strategic possibilities compared to the original system, which only allowed one active vocation. These changes are complemented by new abilities, spells, and adjustments to magic point consumption.

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4. Quality-of-life improvements and accessibility

Dragon Quest VII Reimagined introduces adjustable difficulty options that modify damage, enemy strength, and rewards. During combat, players can now view enemy weaknesses and resistances, an option that did not exist in the original release.

The interface has been reorganized with clearer access to inventory and equipment menus, and full voice acting in both English and Japanese has been added, providing greater narrative clarity in key scenes.

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5. Added content and removed elements

The reimagining also affects the game’s content. New boss battles, enemy variants, previously unseen locations, and an arena mode with special challenges have been added.

In contrast, some regions, side quests, and minigames from the original title were removed or simplified to maintain a more consistent pacing and reduce excessive length.

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Dragon Quest VII Reimagined does not aim to replicate the original game exactly, but rather to reinterpret it. It preserves its core identity while introducing significant changes in presentation, narrative, and systems to better suit modern players. For those who experienced the classic version, it offers a different take; for new players, it serves as a more accessible entry point into one of the most extensive titles in the series.

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